NE Medium aberration
Init +5; Senses darkvision 60 ft., sin-scent; Perception +7


AC 14, touch 12, flat-footed 12 (1 Dex, +1 dodge, +2 natural)
hp 24 (3d8
Fort +3, Ref +2, Will +4
Immune mind-affecting effects; SR 13


Speed 40 ft.
Melee bite 3 (1d61 plus sinful bite), 2 claws 3 (1d41)


Str 13, Dex 13, Con 14, Int 10, Wis 13, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Intimidate +7, Perception +7, Stealth +7, Survival +7
Languages Aklo
SQ martial proficiency

Martial Proficiency (Ex): Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).
Sin-Scent (Su): Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.
Sinful Bite (Su): A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.


Rise of the Runelords GentlemanTanuki