Rise of the Runelords
Spending the Night
Any character foolish enough to sleep in Foxglove Manor exposes himself to Vorel's presence even more. Such PCs experience disturbing dreams, either of being trapped in a crumbling house with no exits that grows smaller and smaller with each breath (for male characters) or of being stalked through a house by a shapeless monster that wishes to do them harm or drive them to kill themselves by exposing their mistakes and weaknesses in the form of horrific
visions (for female characters). In either case, a sleeping character must make a DC 15 Will save upon waking to avoid taking 1d4 points of Wisdom damage from the horrific dreams-a character who takes Wisdom damage also awakens fatigued.