Gogmurt

Male goblin druid 4/rogue (unchained) 2 (Pathfinder RPG Bestiary 156, Pathfinder Unchained 20)
NE Small humanoid (goblinoid)
Init 3; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 19, touch 15, flat-footed 15 (
4 armor, 3 Dex, +1 dodge, +1 size)
hp 54 (6d8
16)
Fort 7, Ref 8, Will 8; +4 vs. fey and plant-targeted effects
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee flame blade +8 (1d8
3/19-20 plus 2d6 sneak attack)
Special Attacks sneak attack (unchained) 2d6, wild shape 1/day
Druid Spells Prepared (CL 4th; concentration +7)
. . 2nd—animal messenger, flame blade, lesser restoration
. . 1st—charm animal (DC 14), cure light wounds, entangle (DC 14), speak with animals
. . 0 (at will)—flare (DC 13), guidance, mending, stabilize
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Statistics
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Str 10, Dex 16, Con 14, Int 10, Wis 16, Cha 11
Base Atk
4; CMB 3; CMD 17
Feats Accomplished Sneak Attacker, Brew Potion, Combat Casting, Dodge, Weapon Finesse
Skills Acrobatics +10, Escape Artist +10, Handle Animal +8, Knowledge (nature) +10, Perception +12, Ride +7, Sense Motive +7, Spellcraft +5, Stealth +16, Survival +11; Racial Modifiers
4 Ride, 4 Stealth
Languages Druidic, Goblin, Common
SQ nature bond (leopard named tangletooth), nature sense, rogue talent (combat trick), trackless step, trapfinding +1, wild empathy, woodland stride
Other Gear
1 hide shirt, flame blade, cloak of resistance +1, potions of cure light wounds (2), wand of produce flame (34 charges), wand of tree shape (4 charges)

Gogmurt

Rise of the Runelords GentlemanTanuki