Erylium

CE Tiny outsider (chaotic, demon, evil, extraplanar)
Init 8; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 18, touch 16, flat-footed 14 (
4 Dex, 2 natural, +2 size)
hp 43 (6 HD; 3d6
3d10+6); fast healing 2
Fort 3, Ref 8, Will 7
DR 5/good or cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee
1 returning cold iron dagger 11 (1d2/19-20) or
. . bite +5 (1d4-1), 2 claws +5 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks hexes (slumber[APG], tongues[APG]), poison
Spell-Like Abilities (CL 6th; concentration +7)
. . At will—detect good, detect magic, invisibility
. . 1/day—cause fear 30 ft radius
. . 1/week—commune
Witch Spells Prepared (CL 3rd; concentration +5)
. . 2nd—hold person (DC 14), summon monster II
. . 1st—command (DC 13), ray of enfeeblement (DC 13), summon monster I
. . 0 (at will)—bleed (DC 12), dancing lights, daze (DC 12), touch of fatigue (DC 12)
. . Patron Shadow
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Statistics
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Str 8, Dex 18, Con 13, Int 15, Wis 12, Cha 13
Base Atk
4; CMB 6; CMD 15
Feats Combat Casting, Improved Initiative, Weapon Finesse
[b]Skills Acrobatics +4 (
0 to jump), Bluff 10, Fly +25, Intimidate +7, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +10, Spellcraft +8, Stealth +21
Languages Abyssal, Common, Infernal, Thassilonian; telepathy (by touch only)
SQ alternate form (su), witch's familiar (raven named Arcane Familiar)
Other Gear
1 returning cold iron dagger, tiara worth 50 gp, black silk gown worth 25 g p, obsidian unholy  symbol of Lamashtu worth 10 gp

Erylium

Rise of the Runelords GentlemanTanuki