Carrionstorm

NE Tiny undead (swarm)
Init +4; Senses darkvision 60 ft.; Perception +6
DEFENSE

AC 12, touch 12, flat-footed 12 (2 size)
hp 14 (2d8
2)
Fort +1, Ref +0, Will +5
Defensive Abilities swarm traits; Immune undead traits
Weaknesses vulnerable to channeled energy
OFFENSE

Speed 10 ft., fly 40 ft. (good)
Melee swarm (1d6 plus distraction)
Space 10 ft.; Reach 0 ft.
STATISTICS

Str 1, Dex 11, Con —, Int 2, Wis 14, Cha 13
Base Atk +1; CMB –1; CMD 4 (can’t be tripped)
Feats Improved Initiative
Skills Fly +12, Perception +6
SQ pallid bond
SPECIAL ABILITIES
Pallid Bond (Ex): A carrionstorm never initiates an attack on a creature that openly wears a holy symbol to an evil god or that is itself undead. If attacked first by such a creature, the carrionstorm’s swarm attack deals only 1d3 points of damage to that creature rather than the usual 1d6 points.
Vulnerable to Channeled Energy (Ex): A carrionstorm takes 150% as much damage as normal from channeled positive energy.

Carrionstorm

Rise of the Runelords GentlemanTanuki