Rise of the Runelords
B13 Cathedral of Wrath
"This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava . Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold."
While Runelord Alaznist encouraged the veneration of demons, her true faith lay in the purity of wrath. And thus, at each of her most important holdings, she made sure to place a "shrine" to her favored sin in the form of a minor runewell. Less potent than those used by the other runelords , but more numerous, the runewells of wrath allowed communication between those stationed at distant locations . In addition, they were empowered with the capacity to harvest wrath from the souls of the dead so as to create her favored shock troops, wrathspawn. When Karzoug activated his much more powerful runewell several years ago, the minor runewell in this room flared back to life. Ever since, Erylium has taken care to nurture it. Its magic had been waning, but the recent slaughter of so many goblins above has done wonders to recharge the pool's wrath, and now it glows and bubbles nearly as much as when it was first reactivated years ago. Erylium hopes that when Nualia leads the second, "real" assault on Sandpoint, the number of goblins slaughtered alone will give her enough wrathspawn to expand her own army into the world above and to begin harvesting more victims to transform into new wrathspawn.
Rules for minor runewells can be found on page 425 of this book-this particular minor runewell currently stores 20 sin points. It is from this minor runewell that the sinspawn that haunt the catacombs were recently created by Erylium.
The two small rooms to the northeast and southwest of the cathedral entrance were once used as storage and robing chambers-both rooms are empty today, and their doors hang ajar. The ceiling of this room is 20 feet high.
Although the Catacombs of Wrath are now open and Erylium is free to leave, her thousands of years spent as the catacombs' queen have left her with a bit of agoraphobia and the senseless worry that if she leaves her catacombs, someone could move in and steal her crown. As a result, she still spends nearly all of her time here.
When the PCs enter the room, the quasit flies into a rage. She shrieks, accuses the PCs of "daring to intrude upon the Mother's sanctum," and slashes her own wrist with her dagger, allowing some of her blood to drip into the minor runewell and form four wrathspawn. As she does, the
minor runewell's glow diminishes noticeably. A DC 20 Sense Motive allows a character to note the sudden look of worry that Erylium gets when she sees this. She does not create any more wrathspawn after the first instance.
Encounter: Erylium and 4 Wrathspawn
During Encounter: Erylium is something of a coward when it comes to actually fighting. She will become invisible before repositioning and either casting a battlefield control spell, a summoning spell or a ranged attack spell. When her spells are exhausted, she will resort to throwing her returning dagger. When reduced to 5 hit points or less, she will always flee and hide somewhere secluded to heal up, before seeking out the PCs to attack again.