Rise of the Runelords
NE Medium aberration
Init +5; Senses darkvision 60 ft., sin-scent; Perception +9
AC 18, touch 14, flat-footed 14 (20)
Fort +3, Ref +2, Will +4
Immune mind-affecting effects; SR 15
Speed 40 ft.
Bite 3 plus sinful bite), 2 claws 3)
Str 17, Dex 17, Con 18, Int 14, Wis 17, Cha 16
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Improved Initiative, Endurance
Skills Intimidate +11, Perception +11, Stealth +11, Survival +11
SQ martial proficiency
Martial Proficiency (Ex): Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).
Sin-Scent (Su): Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.
Sinful Bite (Su): A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 15 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.